Here’s the processing times for each step: Allow me to do some quick maths for you: a total time of 4 minutes 7 seconds start to finish. Settings for each of the three processing stages in the batch process. In short, alignment was done at high settings, Mesh was medium depth-map quality and high face count, and texturing was at 8192. I set up a batch process to Align photos, build a mesh from depth maps, and then texture. Note it has access to the majority of that unified ram, giving it 11GB of memory. I then made sure I enabled the M1 GPU: Making sure the M1 is enabled for GPU processing. I downloaded and installed Metashape, in the usual way macs install things. MacBook Pro Specs: This is the low end 14″ machine – 8 core CPU, 14 Core GPU, 16 core Neural Engine, and 16Gb unified RAM. There’s a few pieces of non-gpu accelerated software (and a few new ones based on Apples 3D API), but Agisoft Metashape has always worked well on Macs, and they’ve even optimized to the M1 chip, so I took the opportunity to give it a go on Ariel’s MacBook Pro. As I highlighted in my most recent software comparison, most software requires an Nvidia GPU, which immediately rules out any Mac. I do lots of high-performance stuff, but most pertinent to this website and most of my readers is photogrammetry. But above all else, it is fast, quiet, and the battery lasts. The MacBook Pro is beautiful, the screen something else (retina resolution, 120hz, anti-reflective glare), the touchpad responsive, the keyboard a joy to type on, and the speakers absolutely superb. Let me preface what I’m about to say with “I very much dislike MacOS and don’t like using macs.” Bear that in mind when I say I’ve never been more jealous of hardware. My wife recently upgraded her aging 2014 Macbook to a new 14″ M1 Macbook Pro.
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